Google Build Your Campus in 3D Competition
Registration Deadline: Friday, Jun 1, 20077 AMEDT
Submission Deadline: Saturday, Jun 2, 20076:59 AMEDT
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How would your campus look in 3D?You show us.
This spring, you and your (presumably equally artistic) friends can honor your home turf and hone your 3D design skills by entering Google SketchUp’s Build Your Campus in 3D Competition. Simply model your school’s campus buildings in Google SketchUp, geo-reference them in Google Earth and submit them through this competition web site to earn lasting online glory and, for the winners, an all-expense-paid visit to Google.
You may enter this competition if you are a higher education student in the United States or Canada. Team up with other students, or take the project on yourself. We suggest you have a faculty advisor in order to do the best work possible. Good luck and happy sketching!
1. Start creating.
All buildings on your main campus should be modeled in Google SketchUp using photo-texturing and with a low-polygon count. To find out how to model this way, view our best practices document and our video tutorials, or look at this building example.
2. Submit your models here by 11:59pm PDT June 1, 2007.
Be sure to register yourself and/or your team and submit your campus models using the links below. All entries will become public domain on our 3D Warehouse and visible in Google Earth. Google has the right to use all submissions in any form desired for any length of time. Please review the Official Rules before submitting.
Register your team anytime between January 11 - June 1, 2007.
All team members must be registered under both team name and individual names.
Submit your completed models here by 11:59pm PDT June 1, 2007.
Models must be submitted through this competition website by 11:59pm PDT June 1, 2007. All team members must be identified by name on the online registration form. Models will be sent in the format of both .skp (SketchUp) and .kmz (Google Earth) files.
3. Check out the winners.
The winning entries will be posted to the 3D Warehouse by July 10, 2007. A selection of non-winning entries will be posted to the 3D Warehouse by August 30, 2007.
4. Awards.
The top 5-7 teams (max 50 people) will win a 3 day trip to Google’s Mountain View headquarters to participate in a workshop with 3D modeling experts from Google, get free airfare and hotel, food in our world-famous cafes, and a guided tour of our incredible campus. Oh yeah, and lasting online glory!
5. Judging.
Judging will be based on the criteria listed below: (refer to the best practices document for more information.)
- Models should have low numbers of polygons
- Models should be created using “textures” (photographs)
- Quality of textures (removal of obstructions)
- Completeness of campus
- Higher levels of detail for special campus buildings
Winners will be chosen by a panel of the following industry experts:
Bobby Brooks, AIA
Creative Director,
Concept Architecture,
Walt Disney Imagineering
Glendale, CA
We’re pretty darn jazzed to have Bobby on our panel. Coming from Disney’s Imagineering team, where he’s spent the past 16 years doing everything from master planning and conceptual design to building projects that explore things like full-size theme parks and urban entertainment centers, to small theater shows and attractions, Bobby knows good design. He currently serves as Director of Design for the American Institute of Architecture OC, is an active member of the American Society of Architectural Illustrators, and was past Board of Director member for the American Society of Engineers and Architects.
Ken Harsha
Producer/Production Designer,
Electronic Arts
Redwood City, CA
Ken has worked in the entertainment business for over 17 years. Starting out in TV animation he created storyboards for award winning television shows like The Simpsons, Steven Spielberg’s Tinytoon Adventures, and Steven Spielberg’s: Animaniacs, among others. Moving from television to feature film animation, Ken was one of the first story artists to be hired by Dreamwork’s Feature Animation Studios. After Dreamworks, Ken moved over to Disney Feature Animation where he worked for 5 years in story development. During that time he worked on such Academy Award nominated films as A Prince of Egypt, Shrek, and Treasure Planet. Now in the video game industry working for Electronic Arts (EA), he directed the concept art department and the cinematics for the game: GoldenEye: Rogue Agent. He is the Producer and the Production Designer for EA’s next generation game: Medal of Honor: Airborne. Ken is a huge Google SketchUp fan and his team of concept artists heavily uses Google SketchUp Pro during the pre-production phase of game development. Wow, does life get any more creative than this? What a blast to have Ken joining our panel!
Janet Martin
President,
Communication Arts Inc.
Boulder, CO
Janet joined Communication Arts, a multi-disciplinary design firm, in 1977, and is currently the firm’s President. Founded in 1973, Commarts has a staff of 51 people, with backgrounds and education in industrial design, architecture, information technology, graphic and interior design. Janet has degrees in Art History and Business Administration. She has served as Chair of the Boulder Chamber of Commerce Board, is past president of the Association of Professional Design firms, and serves on the Design Futures Council Board of Advisors where she has been named a Senior Fellow. She also serves on the SEGD board. We’re excited to have such a prestigious neighbor just down the street from our Boulder office to be part of this panel.
Paul Seletsky, Associate AIA
Director of Digital Design,
Skidmore, Owings & Merrill
New York, NY
Paul presides over SOM’s research and development efforts, implementing Building Information Modeling to foster a new strategic process in design. Over the last four years he has sought to foment discussion and awareness of Digital Design and its potential impact on the future of architectural practice, delivering numerous lectures and articles, and coordinating a monthly lecture series as chair of the AIA’s NY Chapter Technology Committee. He has also served on several national AIA technology-in-practice committees. A 1982 graduate of Cooper Union’s Irwin S. Chanin School of Architecture in New York, he studied under the late renowned architect and educator John Hejduk. Paul has managed Digital Design for its operational as well as strategic values in both the public and private sectors since 1989.
Gary Smith
Founder and President,
Green Mountain Geographics LTD
Essex Jct, VT
For almost 20 years Gary’s company has provided GIS, 3D Visualization, and Orthophoto supporting services for a variety of clients. Gary is a retired naval officer and pilot with degrees in Forest Management and Remote Sensing. Gary is the Founding Chairman of the Northeast ARC/INFO Users Group, is on the VCGI GIS technical Advisory Committee, a member of the Vermont Governor’s Mapping Advisory Committee (inactive), and a member of the Experimental Aircraft Association. Oh yeah, and you’d be hard pressed to find someone to match Gary’s passion for Google SketchUp.
Ken M Tse, AIA
Vice President,
HKS Architects, Inc.
Dallas, TX
Ken is a senior designer with over 23 years experience in a diverse range of disciplines, including commercial, multi-use, hospitality, financial, sports, and healthcare projects. HKS, with its headquarters in Dallas, Texas, is one of the nation’s largest architectural/engineering firms with offices in over 18 cities throughout the world. Ken is a LEED (Leadership in Energy Environmental Design) Accredited Professional, a member of the American Institute of Architects, National Council of Architectural Registration Boards and United States Green Building Council. Ken received his Bachelor of Architecture from Mississippi State University. We are honored to have Ken as a panel judge and as a Google SketchUp client.
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