• Login / Join
  • About
  • •
  • Contact
  • •
  • Advertising
bustler logo
bustler logo
  • News
  • Competitions
  • Events
  • Bustler is powered by Archinect
  • Sign up for Bustler's Email Newsletters

  • Follow these Bustler feeds:

  • Search

    Search in

  • Submit

    What are you submitting?

    News Pitch
    Competition
    Event
  • Login / Join
  • News|Competitions|Events
  • Search
    | Submit
    | Follow
  • Search in

    What are you submitting?

    News Pitch
    Competition
    Event

    Follow these Bustler feeds:

  • About|Contact|Advertising
  • Login / Join
Tagged: video game

Cornell University Architecture team wins Epic Games cash prize for "Virtual Places" research project

By Katherine Guimapang|

Thursday, Jun 27, 2019

Students interested in the Virtual Places project took the Gaming Architecture seminar in the spring and many will have the option to take a fall architecture studio utilizing the new VR design tools. Image courtesy of Cornell AAP

The emergence of new possibilities and technologies for architecture and urban design continues to grow as architects explore VR capabilities within practice. Other than real-world application, research, and implementation within the gaming world several architects and firms use VR to understand where the limitations of spatial design and construction can be broken and rewritten. 

Three professors from Cornell University's architecture department used virtual reality to create and expand on their research project Virtual Places. The study of architecture and video games is a growing focus. Within academia and practice, VR is a tool which helps unpack architectural ideas for learning as well as creating visualization possibilities for clients. Epic Games Inc. a video game and software development company known for creating the popular online game Fortnite selected Professor Henry Richardson, Assistant Professor Timur Dogan, and Assistant Professor of the Practice Martin Miller as winners of a cash prize out of a pool of invited finalists for the international competition.

Students in the spring Gaming Architecture research seminar experiment with virtual reality as a design tool. Image courtesy of Cornell AAP

Assistant Professor of Practice Martin Miller shared in Cornell's press release. "VR is an exceedingly powerful tool – being able to jump in and out of the environment from the onset of a design project to test and specify materials continuously with immediate feedback is a game changer [...] VR makes it possible to understand the implications of different material selections and refine choices based on the quality of space before specifying and ultimately constructing something."

Image of Rockerfeller Center - taken from Virtual Places: Real Time Experiential Design and Visualization of Urban Spaces. Image courtesy of Cornell AAP

Assistant Professor of Practice Martin Miller shared in Cornell's press release. "VR is an exceedingly powerful tool – being able to jump in and out of the environment from the onset of a design project to test and specify materials continuously with immediate feedback is a game changer [...] VR makes it possible to understand the implications of different material selections and refine choices based on the quality of space before specifying and ultimately constructing something."

Related

competition ● award winners ● virtual reality ● cornell university ● cornell architecture ● video game ● international compeition
Cornell University
Cornell University

Share

  • Follow

    0 Comments

  • Comment as :

Cornell University Architecture team wins Epic Games cash prize for "Virtual Places" research project

Design the Stockholm of 2023 Inside the Video Game Minecraft

Sign up for Bustler's Email Newsletters

Next page » Loading

Cornell University Architecture team wins Epic Games cash prize for "Virtual Places" research project

By Katherine Guimapang|

Thursday, Jun 27, 2019

Share

Students interested in the Virtual Places project took the Gaming Architecture seminar in the spring and many will have the option to take a fall architecture studio utilizing the new VR design tools. Image courtesy of Cornell AAP

Related

competition ● award winners ● virtual reality ● cornell university ● cornell architecture ● video game ● international compeition
Cornell University
Cornell University

The emergence of new possibilities and technologies for architecture and urban design continues to grow as architects explore VR capabilities within practice. Other than real-world application, research, and implementation within the gaming world several architects and firms use VR to understand where the limitations of spatial design and construction can be broken and rewritten. 

Three professors from Cornell University's architecture department used virtual reality to create and expand on their research project Virtual Places. The study of architecture and video games is a growing focus. Within academia and practice, VR is a tool which helps unpack architectural ideas for learning as well as creating visualization possibilities for clients. Epic Games Inc. a video game and software development company known for creating the popular online game Fortnite selected Professor Henry Richardson, Assistant Professor Timur Dogan, and Assistant Professor of the Practice Martin Miller as winners of a cash prize out of a pool of invited finalists for the international competition.

Students in the spring Gaming Architecture research seminar experiment with virtual reality as a design tool. Image courtesy of Cornell AAP

Assistant Professor of Practice Martin Miller shared in Cornell's press release. "VR is an exceedingly powerful tool – being able to jump in and out of the environment from the onset of a design project to test and specify materials continuously with immediate feedback is a game changer [...] VR makes it possible to understand the implications of different material selections and refine choices based on the quality of space before specifying and ultimately constructing something."

Image of Rockerfeller Center - taken from Virtual Places: Real Time Experiential Design and Visualization of Urban Spaces. Image courtesy of Cornell AAP

Assistant Professor of Practice Martin Miller shared in Cornell's press release. "VR is an exceedingly powerful tool – being able to jump in and out of the environment from the onset of a design project to test and specify materials continuously with immediate feedback is a game changer [...] VR makes it possible to understand the implications of different material selections and refine choices based on the quality of space before specifying and ultimately constructing something."

Share

  • Follow

    0 Comments

  • Comment as :

Archinect JobsArchinect Jobs

The Archinect Job Board attracts the world's top architectural design talents.

VIEW ALL JOBS POST A JOB

Marketing Manager

PBDW Architects

Marketing Manager

New York, NY, US

Lead Design Architect

The American Housing Corporation

Lead Design Architect

Austin, TX, US

Assistant Professor Architecture

California State Polytechnic University, Pomona

Assistant Professor Architecture

Pomona, CA, US

Project Designer

The Brooklyn Studio

Project Designer

Brooklyn, NY, US

Technical Designer

D L English Design Studio

Technical Designer

Pasadena, CA, US

Junior Architectural Designer, Ground-Up - New York Office

Fogarty Finger

Junior Architectural Designer, Ground-Up - New York Office

New York, NY, US

Architectural Designer / Architect (3-5 Years Experience)

Andrew Magnes Architecture

Architectural Designer / Architect (3-5 Years Experience)

Brooklyn, NY, US

Architectural Designer II

Studio AR&D Architects

Architectural Designer II

Los Angeles, CA, US

Project Manager - Planning

DAHLIN Architecture | Planning | Interiors

Project Manager - Planning

Pleasanton, CA, US

Architectural Designer II

mdg | m-design group

Architectural Designer II

New York, NY, US

Next page » Loading