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Tagged: video game

Cornell University Architecture team wins Epic Games cash prize for "Virtual Places" research project

By Katherine Guimapang|

Thursday, Jun 27, 2019

Students interested in the Virtual Places project took the Gaming Architecture seminar in the spring and many will have the option to take a fall architecture studio utilizing the new VR design tools. Image courtesy of Cornell AAP

The emergence of new possibilities and technologies for architecture and urban design continues to grow as architects explore VR capabilities within practice. Other than real-world application, research, and implementation within the gaming world several architects and firms use VR to understand where the limitations of spatial design and construction can be broken and rewritten. 

Three professors from Cornell University's architecture department used virtual reality to create and expand on their research project Virtual Places. The study of architecture and video games is a growing focus. Within academia and practice, VR is a tool which helps unpack architectural ideas for learning as well as creating visualization possibilities for clients. Epic Games Inc. a video game and software development company known for creating the popular online game Fortnite selected Professor Henry Richardson, Assistant Professor Timur Dogan, and Assistant Professor of the Practice Martin Miller as winners of a cash prize out of a pool of invited finalists for the international competition.

Students in the spring Gaming Architecture research seminar experiment with virtual reality as a design tool. Image courtesy of Cornell AAP

Assistant Professor of Practice Martin Miller shared in Cornell's press release. "VR is an exceedingly powerful tool – being able to jump in and out of the environment from the onset of a design project to test and specify materials continuously with immediate feedback is a game changer [...] VR makes it possible to understand the implications of different material selections and refine choices based on the quality of space before specifying and ultimately constructing something."

Image of Rockerfeller Center - taken from Virtual Places: Real Time Experiential Design and Visualization of Urban Spaces. Image courtesy of Cornell AAP

Assistant Professor of Practice Martin Miller shared in Cornell's press release. "VR is an exceedingly powerful tool – being able to jump in and out of the environment from the onset of a design project to test and specify materials continuously with immediate feedback is a game changer [...] VR makes it possible to understand the implications of different material selections and refine choices based on the quality of space before specifying and ultimately constructing something."

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competition ● award winners ● virtual reality ● cornell university ● cornell architecture ● video game ● international compeition
Cornell University
Cornell University

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Cornell University Architecture team wins Epic Games cash prize for "Virtual Places" research project

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Cornell University Architecture team wins Epic Games cash prize for "Virtual Places" research project

By Katherine Guimapang|

Thursday, Jun 27, 2019

Share

Students interested in the Virtual Places project took the Gaming Architecture seminar in the spring and many will have the option to take a fall architecture studio utilizing the new VR design tools. Image courtesy of Cornell AAP

Related

competition ● award winners ● virtual reality ● cornell university ● cornell architecture ● video game ● international compeition
Cornell University
Cornell University

The emergence of new possibilities and technologies for architecture and urban design continues to grow as architects explore VR capabilities within practice. Other than real-world application, research, and implementation within the gaming world several architects and firms use VR to understand where the limitations of spatial design and construction can be broken and rewritten. 

Three professors from Cornell University's architecture department used virtual reality to create and expand on their research project Virtual Places. The study of architecture and video games is a growing focus. Within academia and practice, VR is a tool which helps unpack architectural ideas for learning as well as creating visualization possibilities for clients. Epic Games Inc. a video game and software development company known for creating the popular online game Fortnite selected Professor Henry Richardson, Assistant Professor Timur Dogan, and Assistant Professor of the Practice Martin Miller as winners of a cash prize out of a pool of invited finalists for the international competition.

Students in the spring Gaming Architecture research seminar experiment with virtual reality as a design tool. Image courtesy of Cornell AAP

Assistant Professor of Practice Martin Miller shared in Cornell's press release. "VR is an exceedingly powerful tool – being able to jump in and out of the environment from the onset of a design project to test and specify materials continuously with immediate feedback is a game changer [...] VR makes it possible to understand the implications of different material selections and refine choices based on the quality of space before specifying and ultimately constructing something."

Image of Rockerfeller Center - taken from Virtual Places: Real Time Experiential Design and Visualization of Urban Spaces. Image courtesy of Cornell AAP

Assistant Professor of Practice Martin Miller shared in Cornell's press release. "VR is an exceedingly powerful tool – being able to jump in and out of the environment from the onset of a design project to test and specify materials continuously with immediate feedback is a game changer [...] VR makes it possible to understand the implications of different material selections and refine choices based on the quality of space before specifying and ultimately constructing something."

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